NEW
- Strategic: SFX plays when there's a new war or peace
CHANGES
- Strategic: Set owned tracks as default view for tracks list (top-left)
- Strategic: Removed track visibility toggles as they were causing bugs
- Strategic > Factions Panel: Changed BG of "Faction Destroyed" cover to opaque
- Strategic: Removed monthly interest gain for AI factions to prevent snowballing. Reduced player interest gain from 10% to 2%
- Strategic: Traders now reset nav settings (acceleration G, acceleration ratio, deceleration ratio) upon arrival
FIXES
- Tutorial 3 > Prometheus: Fixed bug where timescale carries over from tutorial 3 to Prometheus scene
- Strategic: Fixed nav lines being erratic during encounter panel setup
- Strategic: Fixed Station UI not closing when there's an empty fleet in the station
- Strategic: Fixed AI peace attempts not occurring after station capture
- Strategic: When exiting shipyard panel, update tracks list data (removes tracks of empty fleets)
- Strategic: Fixed bug where upon full surrender, fleets retain the code of their previous faction
- Strategic: Fixed bounty rewards affecting player faction's relations to itself (Guess those bounties were personal)
- Strategic: Fixed bug where encounter panel is stuck on screen when trying to do autoresolve in station combat
- Tactical: Fixed certain ships (Sacagawea, Battuta) no DC teams or repair materials during combat due to parts mismatch
- Audio: Adjusted project settings to reduce audio crackling when too many audio files are being played at the same time
