v0.1.1d
CHANGES
- Strategic: Removed "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing. This was actually done last build but I forgot to add it in the changelog)
- Tactical: Fitzgerald class EM10 laser default mode changed from DEFENSE to NEAREST
FIXES
- Tutorial 2: Not enough money to buy a new ship (since autotrade may force fleet to buy resources again). To fix: automatically give player 1,000,000 before prompting to buy a new ship
- Strategic: Trade system gives auto traders the best market for a certain resource, even if the market doesn't actually have any to sell. Fixed to ensure this doesn't happen. Current minimum available resource that's enough for a fleet to buy: 1. May change based on resource rarity/base price
- Strategic + Tactical: Ika, Shizu and Fitzgerald classes not loading back into fleet after combat
- Tactical: Laser beam visibility setting not being set at the start of combat