Hi everyone,
Upon playtester feedback, I've increased the gold cost of level 2 and level 3 cards in the card shop. I'm testing these balance changes to see how they feel. If you'd like to provide feedback on the new balance update, here's a general feedback form. https://forms.gle/LCFJGNxCvikGGou76
The rationale behind the new gold costs for the cards is that, previously, it felt like the card shop was irrelevant once you got into the second half of the sewer levels and in all of the library levels. This was because you usually were only looking to upgrade one or two of your favorite cards in a given biome, and maybe spend some money on a third card (like a cursed card or a HP increase card), and so all the extra money just ended up accumulating, leading to gold inflation.
I believe the new gold costs balances this out so that you can still upgrade your favorite cards and spend some extra money on some other cards you think may be cool, without the excess gold. The aim I tried to go for when balancing the cards is being able to buy three to four cards LV 1 cards by the time you complete the desert biome, being able to buy two to three LV 2 cards by the time you complete the sewer biome, and being able to buy two to three LV 3 cards by the time you complete the library biome.
This change is all experiment, so let me know in the feedback form whether you think this balance update worked or not. The overall goal I'm aiming for is to make the card shop still feel relevant in the later half of the game.
Best,
Victor
