Hello everyone!
It's been a pretty long time since we've all been in the same place at the same time, so I'm pretty excited to be back. Over the last couple of months I've been learning to code, and messing around with some concepts that get me excited. I set up a timer on GagAMaggotEnt.com a few weeks ago, and the timer is coming up on like twenty minutes or something before it dries up. So, without further adieu...
I've got some help with the heavy lifting in C#, but the majority of what was created here is mine. The entire world system, animation, props, environment, PBR/PBS day-and-night cycle, everything was hand coded in here. This is intended to be a Single Player version of ABD: A Beautiful Day set in first person, with possible multiplayer in the coming weeks but it is currently written as a single player game right now.
This gave me the idea of not only branching off of the main title to help with learning code and going deeper into development, but to offer multiple variations of a game delivered in the same place. So instead of having multiple projects on Steam, putting a few of them on the back burner while delivering something people can actually play is kind of a fun idea. With that said, the planned upcoming games with their priority ranking are as follows:
1st. ABD: Single Player (40% Finished)
2nd. ABD: 8Bit Sidescroller (0% Finished)
3rd. ABD: 2D Sidescroller (10% Finished)
4th. ABD: 3D Sidescroller (0% Finished)
5th. ABD: MMORTS (80% Finished)
So instead of just a single game, we'll have a whole franchise built right off of this one. Cool, right? Well no, I had a disasterous time the last run around with so many errors its almost as if nothing I say here can be taken as even possible. Which sucks, but with what I've been working on and the skills I have learned in the past few months I'm certainly going to attempt to turn all of that around.
So the single player version of the game is pretty simple stuff, most of the code is finished but the other half is an art section that's going to take me some serious time to complete. If any of you are interested, I will be hosting a group for testing here in the coming weeks.
Also, now is the time to chip in your thoughts on what made you the most excited about ABD, and I can add that into the process and start making those assets right away as a priority.
To further detail what is done, and what needs to be done, here is the list:
Finished
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Main Menu + Audio + Game Audio + SFX
Day-Night Cycle
FPS Animation System
Crafting System
Inventory System
Movement System
Animal + NPC AI
Harvesting
Picking Up
Dropping
Dragging
Throwing
Hp/St/En/Th system
To-Be-Done
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Code
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Eating
Sleeping
Cooking
Construction System
SDVI System: Sickness / Disease / Viral / Infection
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Art
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Final Environment
Food / Water / Meat / Plants / Misc Edible Assets
Melee + Ranged damage + Sssets
NPC Assets
Food / Equipment / Tools / Weapons Assets.
My intention with this SP version of ABD is to create a FPS version and learn some coding as well. I'm going to have some assistance with my code so that everything is clean, but at this point I'm just trying to have some fun with it and hopefully get a few of you involved.
I'll be watching the forums and here as always to answer questions! Definitely give me a shout if you would like to talk about things you want to see in the coming weeks.
-Robert