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Forgotten Realms: Demon Stone Re-release Changelog

Hello all D&D and action RPG fans!

Today we’re re-releasing the original Forgotten Realms: Demon Stone for modern PCs. This is a faithful version of the 2004 game with technical updates so it runs smoothly in 2025. Just to clarify, this is not a remaster; gameplay, balance, art, and story are unchanged. We’ve focused on compatibility and quality-of-life fixes.

Here is the changelog:

General

  • Fixed multiple slowdowns in game and during startup

  • Fixed broken in game clock

  • Framerate locked to 30 FPS as per game design

  • Fixed game losing control during movie playback

  • Game can now run standalone, configuration launcher is no longer needed to play the game

Graphics

  • 3D and 2D properly scale to any aspect ratio

  • Optimized shadows performance

  • 2D rendering now uses linear filtering

  • Added borderless and windowed display modes

  • Borderless is the default display mode

Input

  • Removed DirectInput controller support

  • Added full support for any XInput compatible controller

  • Controller triggers now work

  • Pad mapping changed to match PS2

  • Start pauses the game instead of right analog stick

  • Controller vibrations implemented

  • Hotplugging is supported

Sound

  • Implemented sound volume control

  • Implemented music volume control

Game

  • Sound & music volume can be adjusted in the pause menu

  • Vibrations can be toggled on or off in the pause menu

  • Movelist inputs will adjust to last input device used

  • New PC settings menu

  • Tutorial tips will automatically adjust inputs to last input device used

If you encounter problems, please let us know in the Discussions (and include your OS, GPU/driver, and steps to reproduce). Thanks for helping us keep this classic alive and have fun playing Demon Stone!

Thanks for all your support!

SNEG Team

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.