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Hurrah! New build R01 - "In the Zone" is live!

Hey everyone!

Just a bit more than a week after launch, here we are with a lot of new content! This update here is not just the average bunch of bug fixes for sure.

New maps, a new leaderboard, and streamlined user experience in the menus, hints for new players... for instance - only by launching the game - you'll see the completely overhauled menus:

And now for the big list of changes!

New:

  • New "Riverside" Endless map with its own leaderboard (https://trello.com/c/pfq0fiEA/140-riverside)
  • New "Archipelagus" 2v2 Deathmatch map (https://trello.com/c/Jvf6px4S/144-archipelagus)
  • New "Mimelab" Solo Deathmatch map (https://trello.com/c/7NqRL2d3/143-mimelab)
  • Added 5 Steam Trading Cards (https://trello.com/c/lHedRNR3/34-steam-trading-cards)
  • Completely revised main menu (https://trello.com/c/cphSe2OE/126-title-and-quick-match-menus-overhaul)

Changes:

  • Some changes in the Great Escape stage layout
  • New panel that tell who's winning in a Multiplayer match (https://trello.com/c/QlvvALoI/138-winning-ui-during-multiplayer-matches)
  • If you stay in the Teleport for a long time, the game gives you a hint on how to come out (https://trello.com/c/MC8YMLgd/139-insert-a-notice-for-players-who-stay-in-the-teleport-for-too-long)
  • Fixed an ugly bug that made bots not move in DeathMatch stages (found by IndigoReviews on YouTube)
  • Fixed the fact that the time label covered the playable area in Moon stages (https://trello.com/c/olLsiUxY/80-time-label-overlaps-playable-space)
  • Fixed compacted Chromos having no damage feedback (https://trello.com/c/koL0mJ1p/83-compacted-chromos-have-no-damage-feedback)
  • Bots now don't head towards invisible players in Deathmatch (https://trello.com/c/iRd3w7J4/79-bots-head-towards-invisible-players-in-deathmatch)
  • Players can now exit tutorial anytime (https://trello.com/c/AtLFALJF/12-players-can-t-exit-the-tutorial-once-it-starts)
  • Time label now doesn't overlap playable space anymore (https://trello.com/c/olLsiUxY/80-time-label-overlaps-playable-space)
  • Removed Time counter from Challenges that don't require it (https://trello.com/c/eqj93I3a/66-time-counter-in-challenges-that-don-t-require-it)
  • All stage names are now translated!
  • In Endless mode, if you're not in the top 6 the position shows "..." and not "1000" as before
  • Changed the order of the stages a bit
  • Updated stage layouts in the level selection
  • Updated the Transport System explanation screen (finally!) (https://trello.com/c/1P3nM78i/145-update-the-transport-system-hint-with-the-latest-graphics)
  • Added translators' names, and fixed the logo in the Credits (https://trello.com/c/waDcurNY/96-credits-menu-featuring-translators)
  • Moved around some Local Multi options (extra settings are now ALL in the Extra settings submenu), for a better menu experience

Stay tuned for the next BIG update, coming in February.
Hint: it contains something you are all requesting A LOT... can you guess? ;-)

Until next time!

- Team ERROR