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v0.8.3.3a Changelog

v0.8.3.3a Changelog

  • Added framework for the ship hangar (accessible via the ship interior/roster screen).
  • Currently no gameplay effects hooked up yet, will be forthcoming in a future patch. That patch will most likely not be backwards save-compatible.
  • Added a new difficulty mode: Death. Renamed/described other difficulty modes to better communicate the relative difficulty of each.
  • Implemented more marines abilities and added them to the random pool, such as the Torberry Reserve, Robo Lube, Nanite Slurry, and Jozhee's Handbook.
  • Rebalanced marine promotion tree abilities to account for the newer Death difficulty mode, the majority being buffs.
  • The tactical field now has a toggle tooltips button on the right side of the screen.
  • Bugfix: Atomport should not correctly work with all camera modes.
  • Bugfix: Marines should no longer be able to get duplicate serial numbers and therefore relationships will not be mixed up.
  • Bugfix: Some difficulty settings not correctly instantiating on new campaign.
  • Bugfix: Incorrect game mode loading if the user set an out of bounds game mode in the save file.
  • Bugfix: Some marine promotion description typos.
  • Bugfix: Marines losing their heads in the roster screen if you cycled through the marines too quickly or recruited too many marines too quickly.
  • Bugfix: Memory leak that could occur over long play sessions.