First update of 0.8! This update includes a ton of bug fixes that all appeared after releasing the major 0.8 update as well as a couple of new additions.
Including a new colour blindness mode!
You know... for a game about directing coloured boxes into specific coloured chutes, I really should have thought about this sooner.
Anyway, here's the changelog!
Changelog
New
Colour Blindness Accessibility Options! In the options, under "Effects" you will be able to select up to 3 different colour blindness modes. The selection is: None, Tritanopia, Protanopia and Deuteranopia.
On top of these modes, I included an intensity slider. I have no idea how well this will go, but 1 is set exactly for the colour blind mode.
Anything less blends the default colour with the selected mode and anything more increases the colour blind mode effect. It's experimental, but something I wanted to include.
Office Tier Selector. This is another new option under "Effects" that will allow you to select the different office tiers that you unlock while playing the game.
Changes
Updated all level logos for better readability.
Significantly lowered all stage goals.
Removed flying plane from Postal Warehouse.
Changed flying aircraft in The Airport. (Removed the helicopter and added an extra plane).
Removed flying vehicles from Cargo Shipping, except the one that flies in a circle.
Added No-Build Grids to all levels that include out of bound grids.
Some lights in Postal Warehouse, The Airport and Store Bought Convenience have been adjusted to not be as bright as the sun.
Increased the shopping cart impatient timer from 10 seconds to 30 seconds.
Game Over buttons now use white text.
Bugs
Forgot to add mesh compression to certain objects.
Level select for Store Bought Convenience didn't show the actual stage name, instead it just said "Store".
Certain string variables were being updated every frame, they should now only update when needed.
One of the roads in Postal Warehouse was located under the map.
Ocean should in Postal Warehouse now properly updates it's colour with time.
Removed unnecessary grid material duplicates.
Store Bought Convenience levels would load The Airport levels instead.
Reflection probes in some Store Bought Convenience levels were incorrectly sized.
Store Bought Convenience, Level 3, had extra lights baked for some reason.
Jukebox didn't include Store Day or Store Night as working tracks.
Jukebox didn't use Store Day or Store Night icons.
Office Tiers didn't properly update.
