Patch Notes
• March 30th,2026 Update from December: Many major updates including changes:
Champion System
• Champions Gilgamesh and Enkidu
• Token Gain/Loss System
Character Texture Pass
• Most characters have ~3 skins
• Others have 1 skin but updated
Tiles
• 12 Tree Tiles
• 4 Main + 3 Variations each
Balance Changes
Core Systems
• Moonstones & Boosts +15 points chance
• Doubled Boosts effectiveness
UI / Visual
• UI Countdown Timer non-center update and size/transparency change to hide
• Water Surge UI expression image change
• Removed unnecessary UI player elements
AI / Gameplay
• Mini Collector Health 5->1
• Collector spawn Mini Collector Time 30 -> 25 seconds
• Reduced AI speed and player speed (including leveling up increase)
Units / Abilities
• Roball Count Change
• Lv1 6->6
• Lv2 3->5
• Lv3 2->4
• Thorncrawl Count Increase 4->6
Controls
• Controller Support Progress: Added left and right bumper to switch ability
Environment / World
• Cleaned up Tree Tile spawning and naming conventions
• Balanced sizing of lv.1 pickups to increase visibility
• Changed Terrain Detail from 4->3 to reduce noise
• Added Tile Static Arches to go with Dynamic Arches
Fixes / Polish
• Massive fix on range teddy bear animations to prevent spinning and wild targeting
• Added Ambient Occlusion and normal maps to most characters
