Developer postOriginal post (opens in a new tab)

Update - Graphical, Animation, Multiplayer, Gameplay and OSX bug fixes.

Hi Everyone,

Thanks everyone, for playing and supporting Feudalism!

Here is a full changelog with all of the new changes:

  • Fixed the bug that caused some video cards to display excessive increase in the intensity of bloom in the second turn.
  • Fixed the bug that prevented some OSX configurations to start the properly game.
  • In multiplayer host, the player window scrolls the names of the players properly.
  • In multiplayer host, in case of missing a family turn, it did not pass to the AI, the control of all stages of end-turn now work.
  • Fixed the bug of inconsistent responses from the AI on the tribute demands.
  • Fixed the bug where the scrapping of some units produced more resources than expected.
  • Fixed the bug where the animation of movement of the units did not complete the cycle within one turn.
  • Replaced some normal maps to improve definition.
  • Fixed some graphical glitches in research.
  • Minor adjustments in the Linux version.