Patch Notes
The ghost pallet issue should now be completely gone.
Various bug fixes and stability improvements.
Fixed an issue where pallets were highlighted incorrectly.
Pallet interactions with vehicles are improved
The labels of the tray rack are moved to the front
⚙️Restockers
Restockers now refill shelves to 90%+.
If they still have stock in the current box, they will continue toward 100%.
If the box runs out, they won’t return as long as the shelf is already 90%+ (efficiency improvement).
🍞Bakers
Bakers now require a fully empty oven before starting a new batch — improving overall efficiency.
Bakers now restock shelves when they drop below 75% capacity, and will refill them up to 90%+.
Bakers now show clear “idle reason” messages when they can’t work.
Bakers will never leave a cooked tray inside the oven anymore, making them work much more efficiently
📦Packing
Mannequins and fitting rooms are now packable.
🛠 Bug Fixes
Fixed all reported Baker and Restocker-related bugs.
Restockers no longer wander around holding empty boxes.
Fixed cases where Restockers could lose or desync their trolleys, causing them to get stuck or behave incorrectly.
Improved overall worker stability to prevent rare “idle loop” and job assignment edge cases.
What’s Next
Tomorrow’s update will focus on game balance and make customer behaviour feel more realistic:
Customers will have department-based price elasticity.
Large price increases in departments like electronics and music will impact sales much more.
Starter items/departments will be more flexible, and their profitability will be improved via updated market prices.
I’ll share full details tomorrow — the goal is an easier early game, and a more balanced late game.
After That
I’m tracking all reported issues closely. If nothing unexpected comes up, we should now be past the critical bug phase, and we’ll move into more new features and quality-of-life updates next.
Also… I swear I can hear some of you in my sleep saying things like “Sushi shouldn’t be in the freezer!” or “Whipped creams shouldn’t sit on shelves — they should be in a fridge!” 😄
Don’t worry, I’m collecting all of this kind of realism/logic feedback, and I’ll bundle them together and fix them in one of the upcoming updates. Promise. 🙂
And for late-game players: I know you’re spending way too much time in the warehouse, and yes — I’m fully aware we need warehouse employees to support that. That’s also coming soon. Stay tuned.
We’ll keep pushing updates daily or every two days until everything feels exactly how we want it — together, as a community.
Thank you for the support. ❤️
