Hello, this is the developer of GladiArena.
In this update, I added Steam-based multiplayer and also reworked the battle flow and result validation structure.
Rather than simply attaching multiplayer features, I also revised the internal battle logic and round flow so that battles can proceed as consistently as possible under the same conditions.
Main Update Contents
Added Steam Lobby / P2P based multiplayer
Added multiplayer room creation, search, and join features
Added multiplayer round flow and result waiting UI
Improved battle result synchronization and validation flow
Refined the tick-based battle structure and improved stability
Fixed bugs related to round progression, ready state, and result reflection
Reduced the possibility of some battle result mismatches
Cleaned up debug logs and internal processing structure
Improved overall battle stability and performance
Developer Notes
This update was not only about adding multiplayer, but also about rechecking the battle structure itself.
I tried to separate the logic that affects battle results from the visual presentation as much as possible, and also reinforced the flow for validating battle results.
Because battle logic, result handling, round transitions, and UI reflection were all adjusted together, the game is now more stable than before, but there may still be unexpected issues.
In particular, the following issues are still important to monitor:
Cases where multiplayer battle results appear differently
Cases where the round does not progress properly
Cases where ready state or result UI does not update correctly
Cases where the battle ends but does not move on to the next step
If you encounter any issues, please report them with as much detail about the situation as possible.
I will continue checking and improving the game.
