Changes in Beta Version 21.11.2025:
**General**
Fixes for some commands that weren't working on the controller
**Gameplay**
Added a basic grab for all characters (Temporary fix)
Weak Punch + Skill consumes 2 energy segments (Standardized consumption; previously there were differences due to a programming error)
Affects: All
Previously, the basic grab was only available as a secondary skill for a few characters.
Almost all characters have options to deal with blocking. For example, Widijou and Bruno do more damage against players who block, there are special techniques like Crocnhman's Clumsy Thunder that ignore blocks, and there are others that count as grabs, like hook techniques. However, these options aren't so obvious when first playing the game; a more accessible and basic option was needed, and that's why all characters now have a basic grab.
Offensive Grab secondary ability changed to Grab Enhancement
Characters who previously had a basic grab now have a Grab Enhancement as their secondary ability. This enhancement grants increased damage, a small boost to close the distance, and no energy is consumed if the grab misses.
Affects: Alex, Miguel, Iago, Huevoguiri
**Characters**
-Jack
His ability adjusted
Jackmobile charge cost increased
Jackmobile direction change time increased
-Alex
Holograms now take less time to activate.
-Bruno
The layout of his special techniques has been changed to make them more intuitive and easier to use.
Manfight is now the Backward Special
Spin Grab is now the regular Special
Fixed a bug where damage was dealt unnecessarily
Adjustments to his Cobra Throw
-Cronchman
Adjustments to his Lightness Secondary Ability
-Egg-Guiri
Slowed down his Crouching Egg Roll attack
Adjusted the range for the Bomb Egg explosion boost
-Towelman
Adjusted the beach ball bounce and return range
Reduced the Lifesaver's hold time on a hit
Adjusted the Lifesaver's projectile on a miss. Increased damage, fixed a rare behavior where it would hit indefinitely.
**Aesthetics**
Added feedback for when you hurt yourself with your own movements
Improved feedback for when you attempt to use a technique with insufficient energy
Increased contrast in character recolors
