We’ve been busy. This update brings a much darker atmosphere to the first level, a completely overhauled combat manager, and enemies that actually value their lives. Here is what changed:
Atmosphere & Visuals
Nightfall: Changed the lighting in the first level. We ditched the foggy daylight for a much darker, grimmer nighttime look.

Environment Overhaul: Updated static assets across the first level (new trees, campsites, and destroyed village details).
The Orc Warlord has been forged anew with a brand new 3D model and brutal attack animations.
Player Mechanics & Combat Flow
The Plague Doctor: Updated the main player model and core animations.
Crossbow Buff: Shooting is now faster with much smoother animations. The bolts themselves travel faster too.
New Combat Manager: Enemies will now take strategic turns attacking you instead of mindlessly dogpiling all at once. Combat flows much better now.

Enemy AI Updates
Javelin Goblins: Added a new "Quick Volley" attack. They are also smarter now and will quickly dodge away if the Plague Doctor gets too close.
Swarmer Goblins: Upgraded their logic and behavior. They are more dexterous and will dynamically jump back after striking.
UI & Quality of Life
Added portraits to the HUD/UI.
Added a new Radial Transform Window: you can now quickly select options using the Middle Mouse Button and mouse movement.
Enlarged the occlusion sphere—you can finally see clearly when standing behind trees and large objects.
Jump in, test the new combat flow, and let us know what you think in our Discord!
