The parry / riposte behaviour and animations has been improved
Players now have more control over movement direction while parrying
Left/right lateral movement now sets a temporary preferred direction for parrying which expires after 3s or after the player moves the opposite direction/forwards/backwards
Added a secondary check to parry movement for tight spaces - if the player is up against a wall or obstacle to their left / right, parry animations will now always prefer to move the player away from the wall
This improved behaviour makes combat feel better in situations where the player moves laterally towards a wall, and then parries (so the parry animations moves them a step back into an area with more clearance rather than further towards the wall or obstacle)
These changes will be part of a series of patches geared toward making combat feel more fluid, to making light/heavy attacks more unique from one another, and to making combat decisions more meaningful.
