Death now causes you to randomly lose 1 active food if you have more than 1 food active, rather than losing all of them; this should relieve some of the burden of deaths on food, inventory, and crafting
There is now an on-screen notification when foods expire notifying the player that they are hungry
Blocking can now be broken when an NPC or the player blocks a hit while having <50% stability
Added new animations for breaking block with shields and without shields
Shields now have the advantage that blocks are only broken half as often when blocking a swing with low stability versus blocking without a shield
- News and updates
- Hermit
- Demo Patch Notes for 2025-11-21
Source: Steam Community (opens in a new tab)
