First, I sincerely apologize once again for the incidents yesterday where streamers showcasing my game were banned by their platforms after its launch. I’m truly sorry for the trouble caused. I tried contacting relevant authorities, but made no progress. As an indie developer facing this situation, I feel powerless. I was informed that while my game’s content raised no issues with authorities in my studio’s jurisdiction, different platforms fall under the oversight of different regional departments. Unless a top-down directive is issued, this deadlock remains unsolvable—at least for someone like me.
The root cause is the victory of those spreading malicious feminist rumors. Your influence is terrifyingly strong. Indie developers? Gaming communities? All crumble under your smear campaigns. Once public sentiment turns against something, fiction becomes fact and white becomes black—you’re truly formidable. A group unrelated to actual gamers can single-handedly dictate a game’s fate through pure speculation. Now I understand what "extreme feminist toxicity" truly means. And let’s not forget those who amplified the lies—this "win" belongs to you too.
But! But! But! But! But! But! But! But!
I won’t surrender. Since the game’s launch, countless principled players have reached out supporting me and praising the child actors’ performances. So in my next project, I’ll feature even more young performers. Go ahead—keep spreading lies. I refuse to believe your winning streak will last forever.
Addressing common feedback now (I respond to every email, though few read updates):
The main critique involves the first segment’s limited child actor scenes. Originally, I planned to focus on three age groups: 6–8 (an absolutely adorable child, utterly heart-melting), 9–11, and 12–16. Budget constraints forced cuts—as mentioned in my previous projects. Shooting days are the biggest cost: crews range from dozens to hundreds, and each day accrues expenses for everyone. Recent major titles often shoot 30+ days; I had... 3–4 days. Very young actors are unpredictable. As a parent, I know children need ample, quality sleep. If exhausted, they nap spontaneously—and on set, their needs come first. You don’t wake them; you wait. With my budget, accommodating this was impossible. Hence the pivot. It’s that simple. Longer shoots? Maybe someday.
Lastly, this is my sixth film-game hybrid. Each project attempts new experiences and experiments. They aren’t all perfect, but long-time supporters see the evolution in every release. Your backing fuels my persistence.
Thank you again. These extremists are powerful—so what? Bring it on. What else can I do but fight?
