First and foremost, thank you to all the brothers (fans) for your support. The game has finally launched on schedule. All the rumors have been debunked; truth prevails in the hearts of people. Regrettably, as mentioned in our previous announcement, due to the overwhelming amount of malicious rumors and spreaders, the game has been virtually banned on nearly all platforms. Up(s) are getting taken down almost as soon as they stream it. Therefore, you likely won't be able to find much information or content related to the game online. I sincerely apologize for this. Personally, I am powerless against this situation. Certain factions seem to operate on a principle of "better to kill a thousand innocents than let one guilty escape." We can only try to take this development philosophically.
Let's talk about the game itself. It's launched, and you can all experience it now. Following our usual practice, I'll start by addressing some shortcomings in the game's production and filming:
1. Dullness (Content vs. Perception): Currently, the biggest issue players might experience is that the gameplay feels quite dull. The game's structure is inspired by games like "Princess Maker" or "Volcano Princess," aiming for a live-action version. Consequently, the initial design planned for a comparable scale of content. Beyond just studying/practicing/resting, there should have been numerous rich outdoor events, combat/leveling events, and various main/side quests. We truly wanted to create all of this. But those familiar with our studio know that, being personally developed by me, the budget was extremely limited. Roughly speaking, all the profits earned from "Back 1 and 2" were poured into this project (though that amounts to about the same production cost as the previous titles). Given the constrained filming schedule, the content you see now represents everything we could realistically shoot. I prioritized completing what I felt was the essential core progression loop. There actually is quite a bit of content, though it's fragmented. All the learning, practice, and travel events for each different age stage require separate filming. This makes it look rather boring, but the actual quantity of content isn't insignificant. Regarding this issue: All I can say is, if we manage to sell enough copies, we'll strive to enrich the game content as much as possible.
2. Optimization Issues (Video Playback): Secondly, due to the high frequency of video scene transitions, optimization might not be ideal. You may experience occasional stuttering during video playback or brief glimpses of other videos before the current one finishes. We will focus on improving this in future updates. 3. Feedback Channel (Limited Visibility):
Finally, because the game is invisible on major platforms, it's difficult to effectively gather your feedback. If you have any suggestions, please send them to our sole official email: [email protected] In closing,
I want to express my deepest gratitude once again for your unwavering support.
