We've implemented several new gameplay systems:
Object Snapping
Some objects now have designated locations and/or specific positions. When you try to place the correct object in its intended spot, it automatically snaps into place.
This not only provides clear visual confirmation to the player, but also makes object placement much easier and more satisfying.

Breakables & Decals
We've added an object durability system, meaning that certain items can now break depending on how fragile they are and how hard they're hit.
Since some breakable objects contain liquids, we've also implemented a decal system (similar to graffiti or tags in other games) that allows spills and stains to appear on floors, walls, and even other objects.

Contextual Actions
We've added contextual interactions to several objects to give players more options and encourage experimentation.
For example, syringes can now be used to extract liquids, inject liquids, inject yourself, be placed on surfaces, or even be thrown out the window.

Electricity
The apartment where the story takes place is a bit old-fashioned, so its electrical system relies on fuses.
Because of the poor wiring and the large number of medical machines connected at the same time, electrical overloads can occur during surgery, causing fuses to blow unexpectedly.
When that happens, you'll need to quickly replace the fuses before the patient suffers any consequences.

