This milestone marks the end of the public demo phase. It’s your last chance to experience the volcanic depths for free before the adventure expands with new areas, systems, and progression in the upcoming Early Access release.
What’s new in v0.10
New features
Full re-mappeable Controller, Steam Deck, Mouse and Keyboard support. I haven’t tested all scenarios and controllers, if you run into any issues, please send a bug report (button in the game)
Overhaul of the escape pod dialog selecting the depth
Added cancel option when drawing a path
Added slow motion and zoom effect when getting close to danger (lava, creatures, traps, etc)
Added a new Trap: Spiderweb which will stop you in your path (more traps to come)
You can now pick up flares from walls
Bug fixes
Fixed unlocked flares and keys not being added properly on game start
Fixed leftover flare appearing on the top-left of the map
Corrected level unlock sequence logic
Fixed first chest requiring unavailable key (always start with 1 key now)
Museum items are no longer clickable even during dialog
Polish
Renamed the expedition button to “Descent”
Adjusted museum coin display for Steam Deck readability and other small screens
Refined block design and map generation
Improved death audio and camera zoom effects for drama
Added button hint overlays for controller users
Upgraded engine to Unity 6.2.7
Guaranteed first coins collection on first expedition
Removed unnecessary door dividers for smoother flow
Removed cinematic bars during updates for a cleaner look
What’s Next
This is the last demo update — and the next time you’ll we able to play Flarebound, it will be in Early Access.
If you haven’t yet:
🎯 Wishlist on Steam to get notified when Early Access drops
🚀 And if you enjoyed the demo, tell your friends — every wishlist helps the lava to stay hot!
