⚔️ Combat & Talents
• Veteran Infantry (New Barracks Talent)
Vanguard players now respawn with improved Plate armor.
• Veteran Marksman (New Range Talent)
Ranger players now respawn with improved Leather armor.
• Veteran Summoners (New Mystic Tower Talent)
Scholar players now respawn with improved Cloth armor.
• Opportunity (Barracks – Sword Talent) Reworked
Removed the old “chance to duplicate attacks” effect.
Now grants 50% increased sword damage against enemies currently in a Vulnerable state.
• Chaos Rune (Mystic Tower Talent) Bug Fix
Fixed an issue where Chaos Rune granted 1500% crit chance instead of the intended 15%.
• Desperate Parry (Ranged Weapon Talent) Adjustment
Energy cost reduced from 40 → 30 to make ranged parries more accessible and reactive.
• Fireball Parry/Block Direction Fix
Fixed an issue where Fireballs could incorrectly register as hitting a target from behind, causing what should have been a successful parry or block to instead count as a hit. (For clarity: parries require the defender to be facing the incoming attack. This fix ensures Fireball direction checks behave consistently.)
• Evade/Dash Improvements
Evade movement is now more responsive and can be aimed more freely using mouse turning.
Evade‑into‑melee attack combos now also respect mouse turning for better directional control.
• Ranged Dash Attack (New Feature)
Ranged weapons — Bow, Musket, and Staff — can now perform a Dash + Attack. Previously, only melee weapons supported dash‑attacking.
🧙 Caster Armor – Devouring Cloak Rework
Shades Behavior Updated
Removed the rapid-damage attack from summoned Shades.
Shades now drain Energy and Mana when near a living target.
Shades no longer deal damage if destroyed before successfully leeching power.
After absorbing enough power, a Shade will spawn a new Shade .
🗺️ Maps
• Redwood Fortress
Removed from the active map pool.
• Twin Scar
Added several new pathways up and down cliff areas to improve flow and flanking options.
🏆 Game Modes & Victory Conditions
• Dominion Victory Condition Update
Dominion points no longer reset when a team loses control of the central flag.
Each team now accumulates their own control time independently.
First team to reach 5 minutes of total control wins the match.
Updated Dominion UI to reflect the new tracking system.
• Conquest Overtime Fix
Fixed an issue where a team could incorrectly be awarded a Conquest win during the post‑match countdown.
👁️ Spectating
Fixed an issue preventing players from spectating after their team was eliminated.
🧱 Networking & Performance
Updated WallBrick replication and networking logic to reduce server lag.
🛠️ General Fixes
• Match Exit / Lobby Creation Fix
Fixed a bug where exiting a match could cause the creation of a new lobby to fail.
