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Alarameth TD v1.0.13 Patch Notes

This patch brings changes based upon specific requests and feedback.

v1.0.13 Changelog

  • Pause Functionality: If paused via the “P” or “SPACE” key, it is now possible to navigate the play area and build/sell towers. Holding down an additional key is no longer necessary.
  • HotKey: “U” can now be used to upgrade a selected tower.
  • HotKey: The # keys (1-7) can be used to build a tower in the selected space. When hovering the mouse over the build icon, the corresponding number will be shown on the build icon itself. Note that to maintain consistency across levels, the numbers do not correspond to the current number of available towers, and instead have fixed assignments based on their position in the build menu once all towers are available. In other words, the Arrow Tower will always be triggered with “1”, while the Wizard Tower will always be triggered with “7”.
  • Level 11: It is now possible to disable the “boss detection beam” by placing 2 towers in it’s path. Once disabled, it will remain disabled for the remainder of the attempt.
  • Level 11: One of the golem (boss) waves did not correctly indicate that it breaks 2 inventions when the creature was selected. This has been corrected.
  • Level 13: The first creatures to arrive will now be delayed by an additional 5 seconds.
  • Level 13: Starting income has been increased from 400->575.

Please report bugs and send feedback either via email to [email protected] or by creating a new thread in the discussion forums.

Thanks!