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Alarameth TD v1.0.8 Patch Notes

This is a small incremental patch focused primarily on slight tweaks to damage output. Details below.

v1.0.8 Changelog

  • Balance: Cannon Towers and Explosive Towers now do 3x their previous damage to unarmored units. Note that this is still a small amount, and unarmored units are still a Cannon Tower's worst matchup.
  • Balance: Laser Towers now do slightly more damage to medium armor units than they did before.
  • Level 4: The selection text for the mutated worms in Wave 2 now correctly indicates that they are indeed poison immune.

Primary reasons for balance changes:

  • Early builds that had a heavier weight on Cannon Towers and included unarmored units in the initial waves were often “punished” beyond recovery due to the extremely low damage modifier that Cannon Towers had against these units.
  • Mid game builds that had a lower weight on Laser Towers, or did not min/max their placement were often at a significant disadvantage in waves containing medium armor units.
  • An overall intention to decrease level and achievement difficulty.
  • An overall intention to allow more flexibility in builds.

Note that these changes are somewhat small, and further changes are likely to come incrementally based upon feedback.

Send your feedback to [email protected] or create a thread in the discussion forum. If possible, please include a screenshot of your tower build with any emails, as these make it easier to pinpoint and address areas of difficulty.

Thanks!