This patch contains a couple bug fixes and increases Level 7 start energy.
v1.0.14 Changelog
- Fix: Cannon Towers could continuously fail a number of line-of-sight checks, resulting in them only attacking at specific angles. This resulted in Cannon Towers often not firing as soon as possible, or not firing at all in rare circumstances. This has been fixed, with damage modifiers slightly scaled back to compensate.
- UI: The hover hotkey for tower build icons was persisting if the build menu was cancelled via right-click or by pausing. This has been corrected.
- Level 7: Starting energy increased from 400->550.
Those minimally affected by the Cannon Tower issue should see a slight overall reduction in difficulty. Those who were heavily affected will likely see a more notable reduction in difficulty.
The Level 7 energy increase is intended to reduce the likeliness of needing numerous attempts to beat the level, as it is a particularly long level.
Please report bugs and send feedback either via email to [email protected] or by creating a new thread in the discussion forums.
Thanks!