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Alarameth TD v1.0.11 Patch Notes

A difficulty switch has been added, and some other minor changes have taken place in this patch.

v1.0.11 Changelog

  • Feature: A “Reduced Difficulty” switch has been added to the level selection screen. When enabled, the need to build specific damage towers to counter specific armor types is significantly reduced, allowing players to focus on mazing without having to worry as much about precisely which creatures are coming on each wave.
  • Music: Should be less likely to cut out when a high number of other sounds are playing.
  • Tips: You can now press the “H” key at any time to see the next tip for that level. This can be repeated if you would like to see all the tips for the level at the beginning.
  • Level 9: It is now possible to zoom out much further (12->18). Please send bug reports with your screen resolution if this results in being able to see “over the edge” of the play area on your monitor.
  • Level 9: Starting energy has been increased from 300->350.

Both the standard and reduced difficulty levels may require additional tuning. When providing feedback regarding difficulty, please be sure to state which difficulty level you're playing under! Feedback can be sent to [email protected] or by creating a new thread in the discussion forum.

Thanks!