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Alarameth TD v1.0.10 Patch Notes

While the last 2 patches focused on difficulty/balance improvements, this patch is intended to help address a few other reported issues.

v1.0.10 Changelog

  • Level 9: The Dwarf Mine has a darker, dirtier appearance which should be easier on the eyes. Cloud path indicators are larger and white, which should be significantly easier to see.
  • Hotkey: Holding the “C” key down can now be used to only allow creatures to be selected from the play area. This can be useful if you prefer to select creatures from the play area instead of the side panel, and will prevent towers from being selected (or the build menu from being triggered) until the “C” key is released.
  • Achievements: The “Bare Minimum” achievement is less restrictive and no longer limited to Level 5 (Frost Prison). It can now be obtained on any level except for Level 12 (Gnome Labs). This should result in the achievement being obtained more frequently during natural play, and should allow completionists to obtain this achievement on the level they would prefer.
  • Achievements: The “Bye, Dalton!” achievement is less restrictive and no longer requires beating Level 10 (Town Hall) with exactly 159 lives. It can now be obtained by winning with 150-159 lives.
  • Fix: In rare cases, it was possible that winning Level 14 would only provide the local achievement and not the Steam achievement. This has been corrected.
  • Steam: Achievements mentioning “Delende” now use standard english characters in the Steam client to avoid an issue with special characters.

Please continue to report all areas of issue (difficulty, balance, bugs, usability, etc), as further changes will be made based upon continued input. Feedback can be sent to [email protected] or by creating a new thread in the discussion forum.

Thanks!