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Content release #1

Hi!

We’ve just released our first Early Access content update for Subaeria. Hurray!

This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more!

Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions!

Released 04/11/2015

ART

Main Menu

  • New visual for main menu.
  • New mouse pointer design.

Level Art

  • Polished playable environment: Community.
  • New visuals for the surface environment.
  • Light indicators for clean vs hostile rooms has been modified, clean rooms are now green and hostile are red.

UI

  • New Area of Effect visual feedback for Floor Sanitizers.

Models

  • New visual for Big Saw.
  • New collectible currency design.
  • New textures for dynamic crates.

AI

Behavior

  • Big Saws will now try to destroy objects blocking their way, and teleport back to their starting point if unsuccessful after 2 tries.

Physics

  • Big Saws are more efficient at moving crates out of the way.
  • Collectible currency attraction range has been upgraded.

NARRATIVE

Characters

  • New playable character: Antonio

Quests

  • New endings for Antonio and Styx
  • New playable labyrinth: Community

LEVEL DESIGN

Room Hazards

  • Most room hazards now shut down when a room is cleared of enemies.
  • New hazard, the Hermes, can be found in Management Ward and Stockpile District.

Room patterns

  • New room variations from security level 1 to 7.

SOUND

Music

  • New music track for Community.