Hi!
We’ve just released our first Early Access content update for Subaeria. Hurray!
This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more!
Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions!
Released 04/11/2015
ART
Main Menu
- New visual for main menu.
- New mouse pointer design.
Level Art
- Polished playable environment: Community.
- New visuals for the surface environment.
- Light indicators for clean vs hostile rooms has been modified, clean rooms are now green and hostile are red.
UI
- New Area of Effect visual feedback for Floor Sanitizers.
Models
- New visual for Big Saw.
- New collectible currency design.
- New textures for dynamic crates.
AI
Behavior
- Big Saws will now try to destroy objects blocking their way, and teleport back to their starting point if unsuccessful after 2 tries.
Physics
- Big Saws are more efficient at moving crates out of the way.
- Collectible currency attraction range has been upgraded.
NARRATIVE
Characters
- New playable character: Antonio
Quests
- New endings for Antonio and Styx
- New playable labyrinth: Community
LEVEL DESIGN
Room Hazards
- Most room hazards now shut down when a room is cleared of enemies.
- New hazard, the Hermes, can be found in Management Ward and Stockpile District.
Room patterns
- New room variations from security level 1 to 7.
SOUND
Music
- New music track for Community.