It has been a wild 6 months since the release of UE. We wanted to get one last update in before we entered into 2017. This is the short list of the improvements made to the game that will apparent while playing. For a detailed list of all changes, enquire through [email protected]
Mac Build Released: There may still be some yellow emitter stats on screen in Sierra OS. If you see this, let us know and we will help anyway we can.
Crowbar Bug Fixed: The crowbar will now always be with the player after loading into the last couple of checkpoints (Load Config).
Toolbox Improvements: The toolbox may still be a bit cumbersome to initially pick up, but after that it should “do physics” just fine.
Power Distribution: The Lower Blocks power distribution save state is functional again when loading later checkpoints.
Checkpoint #2 Bug Fixed: The state of the lift that takes you to A1 is force checked upon loading into checkpoint 2.
Particle Max Draw Counts: Have been examined and raised or lowered depending on importance/situation. Some were simply high by default and could be lowered without any visible impact.
Log Bloat: Log files are now limited to under 10MB and will self delete after a nominal period of time after the game is closed.
Killed By Physics: It should be a little harder to kill yourself by flinging around heavy objects… but if you really want to, I am sure you still can.
As always, please let us know if you encounter any bug/issues with the game and we will help you (as long as it is not the issue of “This game is too hard and you guys suck.”) any way we can.
Happy new year!
Respectfully,
-CrackerJack Team