New Features
A strange object has appeared in the Plains
Full controller support has been added. This includes twin stick manual firing
A new Epic upgrade has been added - Chaining Bullets
Two new module affixes have been added
Rusted bosses now drop new rusted-exclusive crafting components
Two new advanced crafts have been added, as well as a new component upgrade crafting interface
Tim the Gnome now offers the first of many questionably priced permanent upgrades for your frame
Several new world events have been added
Buff and debuff icons have been added to show when an effect is active on the player. These display above the experience bar
A delayed level option has been added for those who'd rather accumulate levels and level up when they're ready. This can be enabled in the gameplay settings
A new Advanced Tooltips gameplay option has been added which allows affix ranges and other details to be seen directly from the module tooltip. Tooltips have also received a facelift during this
Weapon previews have been added to the weapon selection screen
Hunter Seeker drones can now be manually targeted while in manual mode, and can be manually recalled to reload
Animations have been added for a number of map tiles
Several other key features have been added, omitted here because spoilers
Balance
Dashing now provides iframes
The Magnetic Flux debuff now slowly expires over time
Particle Cannon's overcharged attack now generates arcs twice as fast, and the arcs deal twice as much damage
Barrage now generates much less heat damage when used with Particle Cannon's overcharge
Tesla Core now doubles arc damage rather than arc amount
Parallel Discharge no longer adds 150 heat per additional projectile
The Volatile Evolution global event has ended. This event has been added to the normal world event pool. Volatile Evolution now also doubles Mortarling/Alpha Mortarling/Rusted Alpha Mortarling module drop rates when active
The DoT from a standard mortarling's on-kill effect during Volatile Evolution has been reduced
Optimization
Particle cannon's regular attack has received a significant optimization pass. The visuals have changed a fair bit in the process of this
Added several optimization strategies for distance calculations and other math that can become particularly taxing at high enemy counts
Added rendering optimizations that will extend loading time slightly, but reduce stutter during gameplay
Crash handling has been added that returns to the main menu rather than crashing to desktop for most crashes, and automatically writes a crash report for debugging
Bug fixes and minor tweaks
Fixed a bug that was preventing Particle Cannon's overcharge attack from critically hitting
Small Augment Arrays now have a "Leave" option for players who accidentally trigger the array when they aren't ready
Fixed a bug where corruption could fail to correctly apply to looted modules that weren't already equipped
Fixed several death text messages
Fixed an issue where certain weapons could fail collision checks against nearby enemies at high projectile speed
The tier 2 corrosive suffix is now included on the module modifiers codex
Fixed a bug where shield generator and bombard tower weren't writing to the enemies codex correctly
Boss variants now have codex entries
Cleaned up a number of dialogue and interaction entries to read more cleanly
Added improved handling for windowed mode
Added some light optimizations to the world loader, and removed the confirmation on load finish
A number of enemies codex entries have had their values updated to accurately reflect the current pre-scale values
