CAMPAIGN
- Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed.
- Each time you get access to a new town you will see what towns lies next in the map and how you will path to it.
- Removed shields from early units in the first area.
- It is now much easier to get item upgrades when playing the blacksmith crafting.
- Card pack contents changed, added a few cards and made it more clear what you are getting.
- First iteration of a new infrastructure for unit AI includes changes to ranged units and with this addition we can make more interesting units with special abilities.
- Added more camps a in between each town.
- Camps and towns now allow you to edit units without going through the armory.
- Rebalanced the bigger items like catapult, ballista and broadsider and gave them some new look and feel.
GENERAL
- Cinematic camera for both actions and movement have been improved, you need to turn on action camera to see the difference.
- Slow motion has been added and currently works when you critically strike a unit or making a killing blow.