CAMPAIGN
- Quests have been added back again with actual rewards in the shape of unique items.
- six unique items added, and much more to come.
- Map generation have been improved and soon we can allow fully random seeds to be used for each playthrough.
- Rebalanced the number of units across the board and the cost to upgrade slots.
- Continuous improvements and changes to existing items and some new ones.
- Melee have been buffed by a large amount.
- Added more units for the all types of enemy troops.
- Blacksmith now starts at three slots and goes up to five and got a graphical update.
- Card vendor got updated with new graphics and packs.
- You can now click on any square with the mouse and your hero will try to travel there.
- Pressing the Adina portrait now opens a dialog where you can see all your combined stats from perks and the option to pick new perks after each level up.
- Difficulty levels added and later they will offer more exciting changes. Impossible should be pretty hard...
- Windmill now also grants experience and some repair cards.
- New encounter mode called ambush that puts your troops in a disadvantage, this is paired with another new mode that puts your troops in an advantage.
- Camping spots added that will allow you to restore any lost units without going all the way back to a town.
GENERAL
- Models have been repackaged in a more optimized format both during runtime and on disc.
- Textures have been optimized as well and will have a lower memory footprint.
BUG FIXES
- Several critical issues have been fixed but some still remain and are constantly being worked on.
- Overkilling units does not prevent the action from completing anymore.
- Melee counterattack now behaves correctly at all times.
KNOWN ISSUES
- Still problem with the particlesystem running out of memory, working on a fix.
- If you have problem with skirmish, starting a campaign or saves that does not work? Make sure you clean the "C:/Users/%account%/AppData/Roaming/Acaratus" folder or if it does not exist then create one.
As always if you have any questions regarding gameplay or game design just post a thread in the forums.