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Patchnotes 1.0.0 preview

I do not know where to start on this since there have been so many major changes compared to 0.9.3

I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign.

CAMPAIGN

  • Act 3 added together with changes for all acts.
  • Enemy encounters now have fixed values and only the harder difficulties have slight increases of enemy spawns each week.
  • A complete re balance of all enemy encounters.
  • Added a composition system with a set of fixed units that we randomly add to the world for each encounter, this makes the encounters less random but we can have some interesting combinations of units.
  • Almost all the maps have been edited in some way or another and a lot of new ones added.
  • A lot of new story nodes added with improved dialogues and more special fights.
  • New unique items added a long with some new traits.

GENERAL

  • More items rewarded to commanders in skirmish mode, create a new one to get them.
  • Tons of issues have been fixed, but there are still some more that needs to be fixed.

More news and updates will come shortly.