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Build 0.3.5 (07/31/2015)

A small patch that fixes some of the "spike-and-platform" issues.
Full list of changes:

  • Added a hint on level I-6
  • Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9
  • Slightly increased the delay of several lasers on level III-20
  • Updated "dev time" on level I-20
  • Slightly reduced polycount on every level of stages 1 and 2
  • Significantly reduced polycount of the first stage background decorations
  • Some decorations in stage 1 are now static. This should increase performance on low-end and integrated video cards.