Hello Cleaners !
It's been a month and we took some time to go on vacation, away from computers and such. But we're here, ready and eager to make new features for Dungeon Cleaners' demo.
We have a lot of new things in this release and another major update is coming in ~10 days.
New Features
- Two hilarious cans you can buy at the merchant
- A new tutorial room to explain controls
- A visual layout is displayed on the HUD when you are being chased by a monster
- The game now launch in the elevator
- You can choose to start with the tutorial directly in game
- All the pickable items are shining
- You can find the game's controls in the menu
- The menu is nicer
- Changes on the controls (G to drop inventory item and right click to throw pickables)
- Nicer inventory
Fixes
- Crouching does not change monster behavior
- Monsters can’t go through certain rooms
- No audio input option in settings
Known issues
- Some items can go through walls
- Monsters spawn at the beginning of the level
- Abrupt changes on the monster behavior when it loose player tracks
- One player win, everybody win.
What's coming next ?
- Elevators will be directly implemented in levels, resulting in better dungeon generation and shorter loading times. Cleaners will need to be in the elevator to start and exit the level. This is coming in the next update (hopefully in ~10 days)!
Keep cleaning!
The Dungeon Cleaners team
