📢 Update Announcement
Hi, Store Managers!
After reviewing two days of intensive player feedback, we noticed a significant gold surplus in the late game. To ensure a more balanced experience, we have made the following adjustments:
⚖️ Balance Adjustments
New Goal: The primary game objective has been increased from 100,000 to 1,000,000.
Busy Mode: The earnings multiplier for "Busy Mode" has been adjusted to 1.5x.
We will continue to refine the game balance based on your feedback and by introducing new content in future updates.
🛠️ Bug Fixes & Optimizations
We’ve also addressed the following issues and implemented several quality-of-life improvements:
Loot: Fixed an issue where fragments were not dropping.
Puzzles: Resolved the "gaps in puzzles" visual bug.
UI/Items: Removed two immovable bread items stuck in the top-left corner.
Gameplay: Improved the level end-timer. Customers will no longer leave immediately when time runs out; they will now wait for their orders to be completed.
Customer Handbook: Fixed a bug where the "Next Page" (right arrow) would disappear.
Conveyor Belt: Fixed a bug where the belt would output empty space and bread on the table would disappear.
Visuals: Corrected an issue where the Store Manager and Customer shared the same photo in the Handbook.
New Content: Added two new breads that fit the "Sweet & Fragrant Red Fruit" category: Cranberry Danish and Apple Pie.
Dialogue: Added two new sentence patterns related to Mochi.
Thank you for your continued support and feedback! Happy baking!
Would you like me to adjust the tone to be more formal, or perhaps more "cutesy" to match a specific game aesthetic?
