Hey everybody,
It's time for a demo update! After the demo launch in march, we have been steadily improving the game, and it's slowly but surely becoming what we've always wanted it to be! This update brings significant changes to the underground, metaprogression, as well as new content and balancing changes.
Underground Overhaul
We changed the resource gathering mechanics to feel more unique and flow better with the rest of the gameplay. Instead of placing miners underground, you now explore, dig and collect scrap in a dedicated mining phase. Gone are the days of forgetting to move your miner; it's diggin' time!
New Content
This is the first batch of the new content we plan to include in the full game, bringing new turrets, effects and synergies.
10 new buildings:
Improvised Cannon
Nailshotgun
Barbed Wire Factory
Ominous Contraption
Gearbox
Reforgery
Tire Fire
Flamethrower
Gunpowder Silo
Seismograph
3 new effects:
Burn: Projectiles deal 1 damage per second per stack to enemies hit
Crit: Projectiles have a 1% chance per stack to deal double damage
Volatility: Projectiles have a 1% chance per stack to explode on hit
Metaprogression
You can now unlock new buildings by completing challenges! Until the game is released, all the buildings that are currently in the game can be unlocked in the demo.
Other Changes
We updated the sprites for most enemies and added a couple more with unique effects.
We reworked the final boss to better fit the core gameplay. Alongside the mechanics changes, it also got a new look!
Major balancing overhaul: Most buildings have been changed a little bit, and all waves have been redesigned to accommodate for the new content and mechanics.
Difficulty modes: Surviving the wasteland can be tricky (or trivial, depending on who you ask). We added the difficulty modes easy, regular, and hard to hopefully offer the right challenge for everyone.
UX improvements There are too many changes to list them all here! In short: We updated the info panel for buildings, added the ability to inspect enemies during combat, and generally tried to make the whole experience as smooth as possible.
We hope you have fun playing! If you haven't already, join our Discord to stay up to date and discuss the game with us.
We'd love to hear your opinion!
Cheers,
Brainflick
