Hey guys!
It's finally here, The Berserker is available for testing on the Test Builds!
(Learn more about Test Builds here)
A massive thanks to everyone who has been providing feedback and bug reports during the testing period so far! I think you will enjoy some of the recent changes.
I will be adding some tweaks as needed, as well as adding in more Legendary items for the Berserker during the week. After that I start work on the next class, the Warden! The Warden should hopefully take less time to develop, as I've set up a lot of things to help me out. Thanks for being so patient!
Full update notes:
241016
Classes:
- Added The Berserker!
- Added new unique stats for the Berserker: Rage, Minimum Rage, Maximum Rage, Rage Generation
- All classes have received double base Health Regeneration
- The Berserker now has double base Health Regeneration & Mana Regeneration of other classes
- The Berserker now has the highest base Health of all classes, but no longer get bonus resistances (like the Templar)
Skills:
- Updated the tier 1 active skill descriptions to be more clear about being default attack replacements
- Many skills have had their durations scale up faster or start at maximum duration on rank 1 to make them more attractive at low points
- Many skills also got nerfed, balanced, and reworked
- Templar:
- Magnetic Charge: Now lasts 5 seconds from rank 1 (was 3 at rank 3)
- Electrified: Now lasts 5 seconds from rank 1 (was 9 at rank 3)
- Wish: Now lasts 5 seconds from rank 1 (was 4 at rank 3)
- Flare: Now has a higher base time (5 seconds) and grows less per rank (still 6 seconds at max)
- Heated: Now lasts 5 seconds from rank 1 (was 4)
- Charred: Now lasts 5 seconds from rank 1 (was 3 at rank 3)
- Sharp Steel: Now lasts 3 seconds from rank 1 (was 3 at rank 3)
- Bladed Shield: Now lasts 3 seconds from rank 1 (was 3 at rank 3)
- Prayer: Lowered base effect bonus by 5%, and growth by 1% (now caps at 15%, down from 25%)
- Alacrity: Corrected bonus from other stacking passives and lowered the base bonus by 2%, lowered cooldown cutoff on usage by 2 seconds (now caps at 14% with all stacked passives, down from 19%)
- Devotion: Lowered total effect bonus by 5% (caps at 20%, down from 25%)
- Effect: Lowered total effect bonus by 5% (caps at 20%, down from 25%)
- Ignite: Lowered base effect by 5% and growth by 5% (now caps at 20%, down from 40%)
- Cauterize: No longer grants poison immunity
- Purged Through Holy Flames: Now gives foes under the effect of Burning Conviction a chance to trigger Expulsion when being hit
- Blessing: Now heals based on Maximum Health, 15/20/25/30/35%
- Healing Touch: Now heals based on Maximum Health (per tick), 6/7/8/9/10%
- Purify: Now heals based on Maximum Health, 8/11/14/17/20%
- Grace: Now has an extra 10% proc chance while wearing a tome
Combat:
- Cooldowns now start ticking right away as you begin performing the skill, this makes most skills usable more rapidly, and it also prevents skills that lowers cooldowns to lower their own cooldown (this was unintended)
- DoT's, thorns, and misc non-direct damage can now gib foes, if striking hard enough!
- Hidden cooldown added to knockback and pull effects, grating temporary immunity. 2 seconds for knocks, 1 second for pulls. Applies to both player and AI.
Chests:
- All chests now have a small chance to drop extra crafting materials
- Legendary chests now have an additional small chance to drop extra high quality loot
Stats:
- Overpower has been changed. Instead of being a chance to ignore resistances, it is now a "resistance piercing" stat.
- Enemy bonus resistances are now lowered by your Overpower%. So if a foe has 20% Fire Resistance, and you have 50% Overpower, that resistance is now considered to be at 10%.
- This makes damage output much more even and reliable, as opposed to relying on RNG and sudden bursts.
Controls:
- Added a keyboard override key for click to move, allowing you to move towards cursor while tapping/holding spacebar (can be changed from controls menu)
- Added keyboard support for main menu (identical to gamepad controls; use arrow keys and enter)
Items & Enchants:
- Special items that previously rolled unusually high stats now cap their rolls at the max augment (they still roll high so you might not even need to augment these items)
- Slightly lowered the maximum rolls of cooldown reduction on items (~2% per tier)
- Sludge Threads no longer keep killstreaks active and trigger on-hit effects
- Slightly boosted droprate of Crystal Essences
- Caches & Containers no longer stack
- Temporarily disabled most Berserker Legendary items until they have had their powers updated to match new skill tree
- Items:
- Elementium Armor: now has a % rate of which it increases resistances
- Sets:
- Reckoning:
- All items now roll Thorns damage
- Valkyrie:
- Now works better due to Spectrals no longer being immune to bleed
- Caine's:
- 3) Also adds 20% movement speed to Flare
- 4) Also adds 10 seconds duration to Flare
- Avatar of Ayeela:
- The blade now gives Health on Hit instead of the Angelic Orb
- Added 8 new Berserker sets:
- Physical: Bloodsoaked Garb, Cataclysm
- Lightning: Spiritual Garb, Breath of the Sky
- Fire: Dragonfire, Volcano
- Frost: Northern Rage, Gust of the Frost Wyrms
- Reckoning:
Monsters:
- Spectral foes are no longer immune to bleed effects because it makes several builds completely nonviable
- Lowered damage of the Anomaly Gargoyle boss
- Added a new modifier: Collector
- Collectors drop large amounts of Enchanting Materials
- Can be found on both Champion and Elite monsters
- Can spawn in Unstable Dimensions
Anomaly & Challenge:
- Anomaly & Challenge bosses are now Sturdy (immune to knockback and pulls)
- Clattergore: Now has bleeding effects and bonus critrate
Visuals:
- Improved(?) some chain lightning effects with particles
- Added a lot of new types of visual effects for the Berserker skills
- Added red target circles for some attacks like the Meteors, giving you a chance to avoid them
- A few player skills will use these to mark their radius, but they will be a different color
- Moved some fire effects to be drawn behind players and foes for visibility improvement
- Improved frost/chill damage visuals
- Added freeze visuals
NPC & Vendor:
- Gave Chantie her intended look
- Gambling items now mention that they only roll up to Legendary quality
Boss (Story):
- Captain Moore now throws a barrage of swords instead of swinging wildly
Interface:
- The stat pages now display more relevant information to your class, for example only the elements used are displayed on the first page, and the unused can be found on the last page
- Condensed "on hit" and "misc" effects into a single page
- Updated some help texts in the menu with new stats etc
Sound:
- Debuff trigger noises (such as bleed effects) now only play if the debuff doesn't already exist, i.e. refreshing an effect wont repeatedly play the sound
Test Build Specifics:
- (These changes are made to make testing easier)
- Increased droprates of rare items tenfold
- You can now gamble True Legendary items (NOTE: You still need to be on Legendary difficulty because reasons)
Fixes:
- Fixed not being able to sort stashes with auto sort
- Fixed mouse being able to hover and interact with invisible belt slots while in the stash
- Fixed some incorrect sounds
- Fixed skills being queued up before death still executing on respawn
- Fixed some enchants having incorrect augment and roll caps
- Fixed some items still rolling old (removed) enchants
- Fixed some skill select boxes disappearing randomly
- Fixed not gaining Health and Mana Regeneration from the Fire Mastery skill "Battle Thrill"
- Fixed some visual effects of buffs and debuffs remaining on foes after they've died or been gibbed
- Fixed some skills hitting dead foes (may be more like this)
- Fixed Sharpened Blade bleed effect apply to foes immune to bleed effects
- Fixed being able to stun Bosses, dead foes, and misc objects
- Fixed repeated messages of "Stunned!" if rapidly repeatedly stunning an already stunned foe
- Fixed Divine Intervention not being able to be re-applied if casted before the effect wore off
- Fixed issue where Alacrity could reduce its own cooldown when used
- Fixed stash eating caches
- Fixed caches being destroyed/overridden/merged while dropped out of inventory or picked up
