Hey guys!
Update 0.22 is out and it's a big one!
You'll be able to reset your skill points by using an Elixir of the Mind - the vendor in the Chronicon will have some in stock for you to buy!
Enchants have been upgraded, items can now carry two enchants depending on their quality, and there are some new exciting and very powerful enchants to find! A couple new items have also been added which are guaranteed to roll these new enchants. These items will fit any class.
Difficulty curves has been overhauled and enemies will now scale first hand after your equipment (to a certain degree so it cannot be abused) - this should prove particularly useful to new characters not being lucky with equipment in the first few levels. It should be easier to get kills :)
Last but not least you can now change the ambient lighting strength, to better suit your monitor or preferences!
I also want to take this opportunity to do a shout-out to steam user Tooopy who have been instrumental in tracking down bugs! A big thanks to you!
Be sure to join the discussions on the forums, I'd love to chat with you guys!
Enjoy!
General:
- You can now take Steam screenshots! I look forward to seeing your shots!
- Sarek the vendor now sells Elixir of the Mind, allowing you to reset your skill allocations
- Enemy difficulty is now not only scaled to your level, but also to your equipment - but only downwards. So if you have old / low quality equipment, enemies will not grow in strength as fast. This should grant a smoother difficulty curve and overall better experience!
- You now have a "gear score" calculated and displayed in the inventory to see how you're doing - it's just a rough calculation but you should try to keep the value as close to 100% as you can
- Waypoints will spawn closer to the entrance in most areas
- You can now hold control to buy 10x of stackable items
- You can now quickly check up to 10 nearby items on the ground that are of Enchanted or higher quality by holding Alt or pressing the left stick on the gamepad (default - can be rebound in the options)
- You are now less likely to find items for other classes than your own (about half the drops of epic or lower quality should now be guaranteed to suit you, higher quality always suits you)
- Added an "Extra Ambient Light" option so you can make the overall lightning in the game stronger or weaker to better suit your monitor and room lighting
- Added lighting check on first time startup (everyone will get it after the update) to configure the "Extra Ambient Light" right away
- Removed the world scale option for now (causes some problems with low scaling and a massive performance impact if you got a high res monitor)
- Slightly increased the range on many light sources
- The way menu buttons (and the majority of the main menu in general) are handled internally was rewritten to better support large resolutions and uncommon aspect ratios (I have very limited testing options myself so please let me know if anything is weird!)
- Update hero load screen to be fancier and also allow deleting of heroes
- Collision system updated so you no longer get pushed around by enemies and minions, but you can still push them
- The main menu now displays the load screen tips on a random rotation
- A cancel button has been added to the difficulty select menu to exit back to the menu - this is temporary and a proper way to navigate back to a previous menu will be implemented (current system is a bit limited unfortunately, shame on me)
- Some general touch up to the various interface screens
Areas:
- The Tunnels are now filled with spider eggs.. be careful Spiderlings no longer spawn in The Tunnels
- Removed the Shrine from the High Priest Altar zone as the boss would sometimes go up and hide behind it (like the coward he is)
Monsters:
- Spiderlings and bats have had their collision boxes reduced in size so they can flock better
- The High Priest boss now has Thunder spells added to his attacks!
- Medella (the blood queen) now has some more sound effects for her spells
Spells:
- Warlock: Infernal Demon now summons at mouse cursor instead of next to player
Enchants:
- Enchants have been divided into Major and Minor enchants
- Items can now roll up to 2 enchants depending on quality - one Major and one Minor
- Items are also more likely to roll enchants
- Most enchant descriptions had to be condensed to fit with item descriptions and other enchants - hopefully they still make sense
- Added new enchant: "Anchoring" - makes you immune to knockback and pull effects. Can be rolled on armors and accessories and is considered a Major enchant
Added new type of enchant type called "satellites":
- "Thunderous" - a lightning orb circles the player and casts Chain Lightning at nearby enemies, once per second
- "Frozen" - a frozen orb circles the player and casts a single Ice Shard at nearby enemies, once per second
- "Molten" - a molten orb circles the player and casts Firebomb at nearby enemies, once per second
- "Voodoo" - a poison orb circles the player and poisons enemies that are within ~4 meters for 10 seconds, twice per second
- "Angelic" - a holy orb circles the player and casts Holy Bolt at nearby enemies, twice per second These satellite enchants are available on helms, armors, and accessories of epic quality or higher and are considered Major enchants
Items:
- Accessories are no longer locked to certain qualities, and only have a minimum quality set. They can now be rolled between their minimum and Epic quality, making many early items more useful later in the game
- Items with "The" in the name got weird with enchants, so those names have been changed to exclude the "The"
- Many item descriptions had to be condensed to fit the new double enchant texts
- Power Ring now rolls movement speed instead of crit rating
Added new items:
- Stormforce - accessory, Unique, always rolls the Thunderous enchant
- Wintertale - accessory, Unique, always rolls the Frozen enchant
- Demon's Guile - accessory, Unique, always rolls the Molten enchant
- Bad Voodoo - accessory, Unique, always rolls the Voodoo enchant
- Ring of Hope - accessory, Unique, always rolls the Angelic enchant
- Elixir of the Mind - consumable, Unique, resets your skill points on use
Fixes:
- Fixed crash that would sometimes occur in the vendor inventory
- Fixed some minor steam API issues
- Fixed Warden being able to have two sets of pets granted by the Wolf Call spell in combination with the Druid's Scroll item
- Fixed being pushed into walls by minions and enemies
- Fixed minions sometimes being angry at you and targeting you for no good reason
- Fixed class bio in the new hero screen overlapping buttons and characters in 16:10 resolutions
- Fixed avatar displaying incorrect timer just upon death
- Fixed music being disabled by default
- Fixed issue with gamepad option being toggled by default, making certain features not work as intended if a gamepad wasn't used - the gamepad option should automatically be disabled if no gamepads are connected on startup
- Fixed not being able to throw out equipment if you had hovered the item over your inventory first
- Fixed the marker on the currently selected quest in the quest log causing a hole or transparency in the interface
- Fixed being stuck in animation after knockback (hopefully for good this time!)
- Portals should now be cleared from the minimap when they despawn
- Quest reward items should now always be your level, "random" rewards follow the loot scheme (+-2 levels) but will always fit your class
- The High Priest boss should now be immune to knockback and pull effects as intended
