As a huge fan of the original SPRAWL game, I was eagerly anticipating the release of its prequel, SRAWL Zero, and having put in roughly 8 hours into the game, I can say that fans of the original and those who yearn for that Y2K aesthetic will have plenty to enjoy with its release.
SPRAWL Zero places players in the shoes of the cybernetically enhanced super soldier known as FIVE, tasked with infiltrating and destroying a futuristic techno cult to stop it from spreading its radical ambitions in a world already on the brink of disaster. In other words, even if you’ve not played the original SPRAWL but have a love for the early 2000s or tactical espionage action, you’ll feel right at home with SPRAWL Zero.
The first game was all about verticality and movement tech, making SPRAWL feel like a game designed for parkour and 90s arena shooter/boomer shooter fanatics. SPRAWL Zero changes things up, ditching the fluid movement in favour of physics-based shenanigans and a roguelite,
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