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V 1.2.0.2

Howdy all,

Few small enhancements/bufixes here:

  • Improved save file handling to prevent memory_card.res corruption
  • Prevent a crash when memory_card.res is corrupted (falls back to backup or creates a fresh save)
  • Fixed a bug where pressing escape or B on P2's shop would cause a state desync
  • Adjusted the multiplayer camera to account for camera angle and improve visibility at the bottom of the screen

Every once in a while I would see folks hitting memory card corruption issues if the game crashed while saving. I now have a flow that creates a backup and a temp save before overwriting the actual cloud sync'd save file. Additionally, when the game starts up I prevent crashing on reading the corrupt file and fall back to a backup if available.

I made some adjustments to the camera positioning to account for the camera angle and improve the centering/visibility as well as starting to zoom out a bit earlier as player's separate from each other.

Keep the bug reports coming, thanks to everyone who is still playing and who checked out local co-op. Appreciate you all.

Your friend,
Marvin Wizard