This third update since Early Access launch brings sweeping improvements to game systems, visuals, and performance—alongside new security architecture to protect the integrity of the experience.
🖼️ Main Menu Customization
All menu buttons have been redesigned, replacing the default, generic JavaFX buttons.
Market menu and back buttons have been resized for cleaner layout.
🌧️ Dynamic Rain Overhaul
Rain has been transformed from a binary effect into a state-based system, allowing smooth transitions between weather phases.
The rain palette effect has been expanded.
Procedural raindrop spawning has been refined for better realism.
🎲 Smarter Randomness
All randomness systems have been rebuilt using a modern, centralized randomization factory based on Xoshiro256PlusPlus.
Enhances gameplay consistency, balancing, and lays groundwork for seeding and replay support in future updates.
🔴 Red Pipe Behavior Mutation
Red pipes may now rarely oscillate once a certain point threshold has been reached.
🎵 Music System Enhancements
A new chaos track has been added.
All music now uses .wav format to eliminate stuttering or load delays.
Music and sound effects can now be toggled independently in the settings menu.
✨ Miscellaneous Changes and Bug Fixes
Fixed flickering popup text at the top left of the screen.
Resolved an error related to rainbow music not stopping when a new high score is achieved.
Fixed a settings synchronization issue.
Implemented new fallback systems for data recovery.
Overhauled file security.
Various minor improvements and fixes.
