Fixed an issue where units could trigger mines they had just placed
Squads will switch to cautious movement when entering their own minefields
Squads will no longer flee from vehicles equipped with weapons
Squads will no longer leave cover that provides a certain level of protection
Squads can now directly board towed vehicles
Fixed an issue where enemy supply squads could not be removed after their FOB was captured
Fixed traffic jams caused by enemy supply vehicles blocking FOB entrances due to lack of fuel
Fixed traffic jams caused by supply vehicles without FOBs having no return destination
Optimized the interaction flow for setting ration schemes to improve efficiency
