- Avoid rendering hovered tile when mouse is over UI elements like the mini-map
- Show target tile effect on right-click also in fog of war
- Make hex-grid more subtle and remove grid-lines from mini-map/overview mode
- Adjust scaling of some building 3d models accordingly to fill tiles better
- Add terrain prop system which randomly scatters terrain-dependent props like flowers across the map
- Make rally-point and path lines 3 dimensional and add capability for 3d lines to cast shadows
- Update unit paths immediately for units which are out of moves/tired rather than when the unit starts moving
- Fix Gallic Village not displaying player color correctly
- Update Wolves 3d model slightly to have thinner plinth
- Use Bezier curves also for territory borders
- New 3d model for Copper/Iron Ore source
- Update Agrestis voice lines
- Reduce minimum delay between consecutive unit sounds
- Always play selection sound, even when unit is not idle
- News and updates
- Tegula - Rise of the Roman Republic Playtest
- Changelog v0.6.6.4
Source: Steam Community (opens in a new tab)
