Introduce disctinction between mandatory and optional tasks in scenarios
Tweak panel sizes slightly to avoid scrollbars in scenario UI
Avoid ImGui saving an ini file during matches, which can cause frame-rate spikes
Various minor performance improvements in rendering pipeline
Engineering units now continue building road if one is present on any neighbouring tile
Fix replay bug related to terrain transformation cancelation
Fix replay bug where resources got deducted but command was not recorded
Add portrait for build road transformation
More work on completing localization
Improve unit aggression logic to not trigger attacks when unit is not in attackable state
Only trigger aggression if unit is not itself heavily damaged (<50% hp)
Add a minimum idle time of 10% of the round before automatic follow-up/AI commands are triggered
This avoids idle symbol and unit ranges from flickering up for a single frame
Improve mouse-cursor scaling, avoiding pixelated cursors on standard setting
Fix possible crash when using random starting positions
Added basic support for different UI color-schemes and new alternative 'Mediterranean' scheme
Add Elephant death sound effect
Implement subtle bloom post-processing effect
Implement planar reflection effect on tiles
Fix various bugs in AI algorithm, which were reducing the effectiveness of AI players
Fix Conquest win condition, which would never trigger
Punic Guard Tower erroneously had population cost of 1
Fix bug which added population twice after unit transmutation
Refund un-started production queue items if a building gets destroyed
Reduce vision range of Gallic Villages from 32 to 24
- News and updates
- Tegula - Rise of the Roman Republic Playtest
- Changelog v0.6.5.6
Source: Steam Community (opens in a new tab)
