- Fix bug where not selecting any scenario would result in the first skirmish map being loaded
- Fix damage billboard not rendering correctly
- Fix Destructible Rocks and Tavern giving player visibility
- Add hotkey for default attack mode button
- Units consistently switch to a plinth-only model when zoomed out/in mini-map mode
- Tweak AI difficulty and reduce large number of idle units for weaker AI players
- Significantly extend number of localized strings in the game (still some areas missing and placeholders)
- Add Italian, French, Spanish and Portuguese localization
- Significant performance improvements in path-finding code especially for larger maps
- Combined view in observer mode now allows to select any unit
- News and updates
- Tegula - Rise of the Roman Republic Playtest
- Changelog v0.6.4.0
Source: Steam Community (opens in a new tab)
