- Fix interface bug when using Tab to switch between units and buildings
- Fix bug where building upgrade would subtract population/upkeep of both old and new building kind
- Change unit aggresion to trigger only when unit is idle
- Passively triggered commands no longer count as player actions for stats
- Don't show default attack mode button in observer mode
- Fix unit training from tavern
- Fix thumbnail for Gallic Warriors
- Gallic Warriors are only available to hire/train from round 25 onwards
- Add selectable AI difficulty levels
- Treat capturable buildings (Gallic Village) like friendly units for player vision
- Introduce billboard above strategic objectives
- News and updates
- Tegula - Rise of the Roman Republic Playtest
- Changelog v0.6.3.1
Source: Steam Community (opens in a new tab)
