I suppose enough changes have been done to have a change of numbers; I was getting bored of the letters and losing track of them anyway.
This patch bring as usual a couple of fixes, a new mechanic (coyote time) and not much else. As I think I mentioned previously, I am deep in a intensive language course, among other things, and as such I won't be able to make major changes to the game for some time.
- -Added coyote time, to make jumping off the edge of a ledge less annoying
- -changed the height of certain things to deny boring and easy skips: only the fun ones are allowed; might still have missed or forgot something
- -Fixed a portal without failsafe that, without surprise, failed.
- -Changed a picture on a puzzle in the province to avoid confusion with other elements
- -Made the dialogue box slightly bigger
- -Fixed Echoes showing the wrong text for one frame when opening
- -Fixed one easter egg Echo not doing a tiny thing I wanted it to do >:(
- -Cat heads(collectibles) will now show a text when looked at if already obtained
- -Made the changelogs smaller in font size
- -Minor adjustments to the areas nearby staircase puzzles to allow better and safer observation
- -Properly limited controller navigation on a cyan B puzzle
- -Added name of location under each quick travel
- -Stats in the pause menu will now properly update (before it was accidentally updating only the first time you opened the pause menu during a session)
- -Camera Bob toggle should now properly remember your selection when loading a new session/level
- -Fixed some clipping landscape
- -Fixed a scenario where re-solving a puzzle can open a door and bypass other puzzles unintendedly
- -Remade some of the drawings for the Pyramid Quest
- -Shadows in the Apologue Cave will now switch between fake and real depending on the graphic settings (because mid and high shadow quality will not render the real shadows properly)
- -Moved the location when using "unstuck" to avoid level loading bugs
- -Other minor adjustments based on feedback
Cheers!
