Probably picked a bad day to update after so long, but no, development isn't dead. As Cash_Out is in the final polishing stages of developing, this is a major QoL update. (That's part of the reason why this update took so long,)
Additions
- Enemies can now carry dry ice bombs.
- Added the ability to determine the rate in which the client and server send info to eachother with the /rate command.
- Smoke grenades can now spawn in Co-Op.
- You can now unlock golden items without steam, they'll be fairly expensive though...
- -$25000 stolen overall - Golden Shirt
- -$35000 stolen overall - Golden Pants
- -$50000 stolen overall - Golden Hat
- -$60000 stolen overall - Golden Guns
- -$75000 stolen overall - Gold Rush
- The Proximity Trap can now spawn again.
Balance
- Ice no longer damages enemies when they break out of it. (This has always been odd and not really well implemented.)
- Increased the speed of the Hockey Stick.
- Reduced the damage caused by the stun effect against players in Co-Op.
Bug Fixes
- Fixed a crash related to the skeletons that spawn with the jack-o-lantern hat.
- Fixed an issue where killed enemies would never drop clothing items.
- Fixed an issue where the Candy Cane item was not working as intended.
- Fixed a visual issue with weapon sprites.
- Fixed an enemy reload visual related issue.
- Fixed a glitch where The Goon weapon wasn't properly reducing damage taken.
- Fixed a visual issue with the Hockey Stick.
- Fixed the surgical gown not working properly.
- Fixed hacker clothing not working offline.
- Fixed some minor lighting issues.
- You can no longer switch weapons when swinging a blunt object.
- Smoothened enemy movement in Co-Op.
- Fixed a crash with glass walls in Co-Op.
- Fixed a crash in Co-Op when pausing.
- Fixed a visual issue with flashbangs in Co-Op.
- The Spiked Plank now functions properly online.
- Fixed several Co-Op visuals.
- Fixed a glitch with career mode files with modded options.
- Fixed the sniper damage bonus.
- The surgical mask now works with regular ammokits.
- Fixed a problem where the compact HUD was giving less "auto-aim" then the detailed hud.
- Fixed a visual problem with the visual setup.
- Fixed an issue where stores in coop were not spawning the same always.
- Fixed an issue with shock damage in coop.
- Fixed an issue caused by trying to make two IP servers on the same port.
- Fixed multiple issues related to players leaving during the character creation screen in co-op.
- Fixed a bug where buying clothing in co-op was impossible even though your inventory was not full.
- Fixed a potential crash when starting co-op. (This only recently started popping up in testing, but for all intents and purposes it SHOULD have been happening before as well.)
- Fixed a problem where Organ Transplant wasn't working properly.
- Fixed a problem where Voodoo melee damage wasn't working properly.
- Fixed the statistics.
Balance
- Changed the distribution of weapon rarity.
- All weapons can now be generated with 4 stats minimum, the rarity will determine the amount of stats you get even more now.
- Reduced the amount of health heavy guards have, and increased the amount of health light guards have.
- Changed how much enemy aim and movement speed scales.
- Enemies will now drop the proper amount of ammokits and healthkits in coop.
- Enemy EMP grenades now only deal 3 stacks of shock damage instead of 6.
- Changed the scaling for ammokits
- Normal - 1/4 of weapon ammo. (unchanged)
- Tiny - 1/5 of weapon ammo. (up from 1/10 of weapon ammo)
- Big - 1/3 of weapon ammo. (down from 1/2 of weapon ammo)
- Huge - 1/2 of weapon ammo. (down from 3/4 of weapon ammo)
- Enemies will now have more health and deal more damage in career mode. (This was supposed to be a thing, but it was never applied.)
- Easy - 10% more health and damage dealt.
- Normal - 20% more health and damage dealt.
- Hard - 30% more health and damage dealt.
- Changed the way ammo generation works.
Other Changes
- Players can no longer enter the car if everyone isn't nearby in Co-Op. (Was causing some issues where a player died and everyone else was in the car.)
- Enemies can now carry items in co-op, which means the bomber can now spawn too.
- You can now see where enemies are going to spawn in Co-Op.
- Settings are now saved across matches in Co-Op.
- You can now inspect enemy weapons and items in Co-Op.
- Updated several menu visuals to be more consistent.
- You'll now start with some items in career mode.
Development still isn't done of course, next update SHOULD be the localization update. I'll be adding full support to change localization. I don't know how long this'll take, there's quite a lot to add in this case.
Enjoy!