Hey everyone! This week was all about making combat feel more alive and unpredictable.
Our enemies have received a major AI upgrade. They now react much more naturally to your actions, making fights feel smarter, more dynamic, and far less predictable. You'll need to think twice before charging in.
The first boss, the Dancing Spider, is now much closer to its final form. We've improved its movement, and added more responsive interactions with the player, turning the encounter into a much more exciting challenge.
We've also introduced a brand-new combat feature: Ambush Encounters. As you explore, surprise battles can now trigger in specific locations, catching you completely off guard. Stay alert, because you never know when danger is waiting just around the corner.
To round things off, we polished various gameplay elements and fixed a number of bugs to make the overall experience smoother than ever.
